The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript
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- Seller:fivephoenixes
- Sales Rank:773,242
- Languages:English (Unknown), English (Original Language), English (Published)
- Media:Paperback
- Number Of Items:1
- Edition:1
- Pages:664
- Shipping Weight (lbs):2.5
- Dimensions (in):9.2 x 7.5 x 1.5
- Publication Date:March 29, 2010
- ISBN:1430226145
- EAN:9781430226147
- ASIN:1430226145
Availability:Usually ships in 1-2 business days
Editorial Reviews:
Synopsis
pemThe Essential Guide to Flash Games/em is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games./p ul liThe game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. /li liTen full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. /li liMany advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more. /li /ul h3What you’ll learn/h3ul liFlash/Flex ActionScript 3 game development /li liHow to apply object-oriented game development techniques /li liHow to solve a wide variety specific Flash game programming problems /li liHow to develop a game engine and set of tools that can be reused /li liHow to implement ten different games (in styles ranging from retro to modern Flash games) /li liHow to optimize various games /li /ul h3Who this book is for/h3 p This book is for intermediate Flash developers, Flash game developers, game developers looking to move to the Flash platform, and experienced web developers who want to learn how to make games. /p h3Table of Contents/h3ol liThe Second Game Theory /li liCreating an AS3 Game Framework /li liCreating Super Click /li liLaying the Groundwork for Flak Cannon /li liBuilding the Flak Cannon Game Loop /li liLaying the Groundwork for No Tanks! /li liCreating the Full No Tanks! Game /li liCreating the Color Drop Casual Puzzle Game /li liCreating the Dice Battle Puzzle Game /li liBlit Scrolling in a Tile-Based World /li liCreating an Optimized Post-Retro Game /li liCreating a Viral Game: Tunnel Panic /li /ol
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