Foundation ActionScript 3.0 Image Effects (Foundations)
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- Seller:G. M. Ezekiel
- Sales Rank:309,340
- Languages:English (Unknown), English (Original Language), English (Published)
- Media:Paperback
- Number Of Items:1
- Edition:1
- Pages:684
- Shipping Weight (lbs):2.1
- Dimensions (in):9 x 7.5 x 1.4
- Publication Date:May 14, 2009
- ISBN:1430218711
- EAN:9781430218715
- ASIN:1430218711
Availability:Usually ships in 1-2 business days
Editorial Reviews:
Synopsis
pemFoundation ActionScript 3.0 Image Effects/em discusses the ins and outs of graphical manipulation through code of all the different elements available in a Flash project, from vectors to bitmaps to videos, from animated text effects to dynamic video filters. Flash 8 introduced a vast array of image features, such as blend modes and filters as well as ActionScript's powerful BitmapData object, and this book covers all those effects in their CS4 form, as well as the graphical options that are available, such as the Pixel Bender Toolkit. It also details the many possible effects that can be achieved and the associated practical applications, with a focus on strong object-oriented programming methodologies to make the code more modular and reusable across projects./p ul liGives detailed information on all of the image manipulation abilities of Flash CS4 /li liCovers complex technology, such as the Pixel Bender Toolkit /li liThere is no other book like it, covering the same topics in as much depth /li /ul h3What you’ll learn/h3ul liPractice image manipulation using modular, object-oriented techniques /li liIncludes a comprehensive library of image effects classes /li liExplore the bitmap manipulation classes in depth /li liApplicable to most if not all of the Flash "disciplines" /li liProvides a multitude of practical examples, not just theory /li liLearn the Pixel Bender language /li /ul h3Who this book is for/h3 p This book is a great resource for any reader with an intermediate-to-advanced knowledge of ActionScript developing Flash games, applications and interfaces, animations or Websites, as the effects detailed are applicable across multiple disciplines. If you understand the best practices object-oriented programming syntax and know how to manipulate a Flash movie beyond the basics, you will be able to pick up the book and apply its lessons in your own work, as it clearly points out how the effects discussed have practical applications for amateurs and professionals alike. /p
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