Foundation Game Design with Flash (Foundations)
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as of 5/24/2012 19:15 EDT details
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- Seller:thedark_master
- Sales Rank:85,114
- Languages:English (Unknown), English (Original Language), English (Published)
- Media:Paperback
- Number Of Items:1
- Edition:1
- Pages:650
- Shipping Weight (lbs):2.4
- Dimensions (in):9.3 x 7.5 x 1.3
- Publication Date:May 25, 2009
- ISBN:1430218215
- EAN:9781430218210
- ASIN:1430218215
Availability:Usually ships in 1-2 business days
Editorial Reviews:
Synopsis
pWe’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of emFoundation Game Design with Flash/em is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. The book is a non-technical one-stop-shop for all the most important skills and techniques a beginner game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this book is for you./p ul liFocused and friendly introduction to designing games with Flash and ActionScript /li liFive detailed case studies of Flash games /li liEssential techniques for building games, with each chapter gently building on the skills of preceding chapters /li /ul h3What you’ll learn/h3ul liLearn how to build interactive movies and objects with Flash /li liGet a thorough grounding in ActionScript 3.0 and good programming practices, with minimal prior programming experience required /li liDiscover how to build interactive storybooks, space-shooter, adventure and drag-and-Drop games. /li liMaster collision detection, Enemy AI systems, player control, managing game data, basic physics and trigonometry. /li liMake use of design patterns and object-oriented programming techniques to build robust games. /li liUnderstand the strategies for making games fun to play and easy to build. /li /ul h3Who this book is for/h3 p This book is for a non-technical creative person who wants to learn the art of video game design, but has no idea where to start or where to look for help. It is a lucid, friendly and step-by-step guide though all the technical and creative issues involved in game design with Flash and ActionScript. The book treats the art of programming as a creative artistic tool, and will help anyone who may be afraid of programming to love the subject as much as the author does. The techniques in the book are comprehensive enough to form the basis of career as a game designer, and form a solid foundation for continued study of programming and ActionScript. This book is the missing link that will guide and inspire any curious and creative person turn a good game idea into a reality. /p h3Table of Contents/h3ol liProgramming Foundations: How to Make a Video Game /li liMaking Objects /li liProgramming Objects /li liControlling Movie Clip Objects /li liDecision Making /li liControlling a Player Character /li liBumping into Things /li liObject-Oriented Game Design /li liPlatform Game: Physics and Data Management /li liAdvanced Object and Character Control /li /ol p /p
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