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Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3

Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3
  • List Price: $59.99
  • Buy New: $32.20
  • as of 5/24/2012 07:37 EDT details
  • You Save: $27.79 (46%)
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New (42) Used (33) from $21.29
  • Seller:DailyDeal USA
  • Sales Rank:354,959
  • Languages:English (Unknown), English (Original Language), English (Published)
  • Media:Paperback
  • Number Of Items:1
  • Edition:1
  • Pages:1080
  • Shipping Weight (lbs):3.9
  • Dimensions (in):9.1 x 7.3 x 2.1
  • Publication Date:October 2, 2009
  • ISBN:0672329921
  • EAN:9780672329920
  • ASIN:0672329921
Availability:Usually ships in 1-2 business days


Editorial Reviews:
Synopsis
P style="MARGIN: 0px"IBIMastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3/I/B /Iis your start-to-finish guide to state-of-the-art Unreal Tournament 3 modding and level design. Here’s everything you need to know to take your game design skills to the next level, creating content with breakthrough depth and interactivity! Your authors aren’t just the world’s #1 Unreal game development trainers: They’ve built the training mods that shipped with Unreal Tournament. Now, working with the full cooperation of Unreal Engine 3’s creators, Epic Games, they introduce innovative, pro-quality techniques you’ll find nowhere else: outstanding solutions for everything from particle effects to physics, materials to cinematics. Packed with tips, hands-on tutorials, and expert insight, IBIMastering Unreal Technology, Volume II/I /B/Iwill help you take Unreal Tournament 3 and Unreal Engine 3 to the limit...and then blow right by it!/P P style="MARGIN: 0px" /P P style="MARGIN: 0px"You’ll find expert tips on/P UL LICreating advanced materials that leverage the full power of UnrealEd’s Material Editor/LI LIBringing levels to life with objects affected by gravity, collisions, and player influence/LI LICreating fire, smoke, sparks, and more with Unreal Engine 3’s particle effects system/LI LIBuilding custom user interfaces, including Heads-Up Displays (HUDs) that update constantly/LI LIUsing SoundCues to mix, modulate, crossfade, and attenuate sounds/LI LIGenerating real-time camera-based effects, including depth of field, motion blur, and color adjustment/LI LIUsing post process effects to quickly transform a scene’s look and feel without changing existing materials or textures/LI LIAnimating characters and vehicles that move with unprecedented realism/LI LICreating in-game cinematics that develop your characters and move your story forward/LI/UL


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