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ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques (Adobe Developer Library)

ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques (Adobe Developer Library)
  • List Price: $44.99
  • Buy New: $17.53
  • as of 5/24/2012 07:14 EDT details
  • You Save: $27.46 (61%)
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  • Seller:new_books_today
  • Sales Rank:222,021
  • Languages:English (Unknown), English (Original Language), English (Published)
  • Media:Paperback
  • Number Of Items:1
  • Edition:1st Ed.
  • Pages:530
  • Shipping Weight (lbs):1.7
  • Dimensions (in):9.1 x 7.1 x 1
  • Publication Date:July 23, 2007
  • ISBN:0596528469
  • EAN:9780596528461
  • ASIN:0596528469
Availability:Usually ships in 1-2 business days

Features:
  • ISBN13: 9780596528461
  • Condition: New
  • Notes: BRAND NEW FROM PUBLISHER! 100% Satisfaction Guarantee. Tracking provided on most orders. Buy with Confidence! Millions of books sold!


Editorial Reviews:
Synopsis
DIVpNow that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need.brbrIActionScript 3.0 Design Patterns/I takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in IActionScript 3.0 Design Patterns/I include:/pulliKey features of ActionScript 3.0 and why it became an OOP language/li liOOP characteristics, such as classes, abstraction, inheritance, and polymorphism/li liThe benefits of using design patterns/li liCreational patterns, including Factory and Singleton patterns/li liStructural patterns, including Decorator, Adapter, and Composite patterns/li liBehavioral patterns, including Command, Observer, Strategy, and State patterns/li liMultiple design patterns, including Model-View-Controller and Symmetric Proxy designs/li /ul During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, IActionScript 3.0 Design Patterns/I will have you constructing truly elegant solutions for your Flash and Flex applications in no time./div


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