ActionScript for Multiplayer Games and Virtual Worlds
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as of 5/23/2012 17:49 EDT details
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In Stock
- Seller:Bookbyte123
- Sales Rank:544,385
- Languages:English (Unknown), English (Original Language), English (Published)
- Media:Paperback
- Number Of Items:1
- Edition:1
- Pages:312
- Shipping Weight (lbs):1.2
- Dimensions (in):9 x 7.3 x 0.7
- Publication Date:August 2, 2009
- ISBN:0321643364
- EAN:9780321643360
- ASIN:0321643364
Availability:Usually ships in 1-2 business days
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Synopsis
The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding!brbrActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn:brulliHow to connect users to achieve real-time interaction/li/ululliWhen to make decisions on the server versus the game client/li/ululliTime synchronization techniques/li/ululliHow to use dead reckoning smoothing to hide network latency/li/ululliAbout tile-based games the isometric view/li/ululliTechniques for customizing and rendering avatars in a virtual world/li/ulbrIn addition, you’ll learn everything that goes into building:brulliA real-time multiplayer tank battle game/li/ululliA real-time multilayer cooperative game/li/ululliA virtual world/li/ul br
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